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mininet/examples/miniedit.py
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2010-05-04 19:11:12 -07:00

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#!/usr/bin/python
"""
MiniEdit: a simple network editor for Mininet
This is a simple demonstration of how one might build a
GUI application using Mininet as the network model.
Development version - not entirely functional!
Bob Lantz, April 2010
"""
from Tkinter import Frame, Button, Label, Scrollbar, Canvas
from Tkinter import Menu, BitmapImage, PhotoImage, Wm, Toplevel
# someday: from ttk import *
from mininet.log import setLogLevel
from mininet.net import Mininet
from mininet.util import ipStr
from mininet.term import makeTerm, cleanUpScreens
class MiniEdit( Frame ):
"A simple network editor for Mininet."
def __init__( self, parent=None, cheight=200, cwidth=500 ):
Frame.__init__( self, parent )
self.action = None
self.appName = 'MiniEdit'
# Style
self.font = ( 'Geneva', 9 )
self.smallFont = ( 'Geneva', 7 )
self.bg = 'white'
# Title
self.top = self.winfo_toplevel()
self.top.title( self.appName )
# Menu bar
self.createMenubar()
# Editing canvas
self.cheight, self.cwidth = cheight, cwidth
self.cframe, self.canvas = self.createCanvas()
# Toolbar
self.buttons = {}
self.active = None
self.tools = ( 'Select', 'Host', 'Switch', 'Link' )
self.images = self.createImages()
self.customColors = { 'Switch': 'darkGreen', 'Host': 'blue' }
self.toolbar = self.createToolbar()
# Layout
self.toolbar.grid( column=0, row=0, sticky='nsew')
self.cframe.grid( column=1, row=0 )
self.columnconfigure( 1, weight=1 )
self.rowconfigure( 0, weight=1 )
self.pack( expand=True, fill='both' )
# About box
self.aboutBox = None
# Initialize node data
self.nodeBindings = self.createNodeBindings()
self.nodePrefixes = { 'Switch': 's', 'Host': 'h' }
self.widgetToItem = {}
self.itemToWidget = {}
# Initialize link tool
self.link = self.linkWidget = None
# Selection support
self.selection = None
# Keyboard bindings
self.bind( '<Control-q>', lambda event: self.quit() )
self.bind( '<KeyPress-Delete>', self.deleteSelection )
self.bind( '<KeyPress-BackSpace>', self.deleteSelection )
self.focus()
# Model initialization
self.links = {}
self.nodeCount = 0
self.net = None
# Close window gracefully
Wm.wm_protocol( self.top, name='WM_DELETE_WINDOW', func=self.quit )
def quit( self ):
"Stop our network, if any, then quit."
self.stop()
Frame.quit( self )
def createMenubar( self ):
"Create our menu bar."
font = self.font
mbar = Menu( self.top, font=font )
self.top.configure( menu=mbar )
# Application menu
appMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label=self.appName, font=font, menu=appMenu )
appMenu.add_command( label='About MiniEdit', command=self.about,
font=font)
appMenu.add_separator()
appMenu.add_command( label='Quit', command=self.quit, font=font )
"""
fileMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="File", font=font, menu=fileMenu )
fileMenu.add_command( label="Load...", font=font )
fileMenu.add_separator()
fileMenu.add_command( label="Save", font=font )
fileMenu.add_separator()
fileMenu.add_command( label="Print", font=font )
"""
editMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="Edit", font=font, menu=editMenu )
editMenu.add_command( label="Cut", font=font,
command=lambda: self.deleteSelection( None ) )
runMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="Run", font=font, menu=runMenu )
runMenu.add_command( label="Run", font=font, command=self.doRun )
runMenu.add_command( label="Stop", font=font, command=self.doStop )
runMenu.add_separator()
runMenu.add_command( label='Xterm', font=font, command=self.xterm )
# Canvas
def createCanvas( self ):
"Create and return our scrolling canvas frame."
f = Frame( self )
canvas = Canvas( f, width=self.cwidth, height=self.cheight,
bg=self.bg )
# Scroll bars
xbar = Scrollbar( f, orient='horizontal', command=canvas.xview )
ybar = Scrollbar( f, orient='vertical', command=canvas.yview )
canvas.configure( xscrollcommand=xbar.set, yscrollcommand=ybar.set )
# Resize box
resize = Label( f, bg='white' )
# Layout
canvas.grid( row=0, column=1, sticky='nsew')
ybar.grid( row=0, column=2, sticky='ns')
xbar.grid( row=1, column=1, sticky='ew' )
resize.grid( row=1, column=2, sticky='nsew' )
# Resize behavior
f.rowconfigure( 0, weight=1 )
f.columnconfigure( 1, weight=1 )
f.grid( row=0, column=0, sticky='nsew' )
f.bind( '<Configure>', lambda event: self.updateScrollRegion() )
# Mouse bindings
canvas.bind( '<ButtonPress-1>', self.clickCanvas )
canvas.bind( '<B1-Motion>', self.dragCanvas )
canvas.bind( '<ButtonRelease-1>', self.releaseCanvas )
return f, canvas
def updateScrollRegion( self ):
"Update canvas scroll region to hold everything."
bbox = self.canvas.bbox( 'all' )
if bbox is not None:
self.canvas.configure( scrollregion=( 0, 0, bbox[ 2 ], bbox[ 3 ] ) )
def canvasx( self, x_root ):
"Convert root x coordinate to canvas coordinate."
c = self.canvas
return c.canvasx( x_root ) - c.winfo_rootx()
def canvasy( self, y_root ):
"Convert root y coordinate to canvas coordinate."
c = self.canvas
return c.canvasy( y_root ) - c.winfo_rooty()
# Toolbar
def activate( self, toolName ):
# Adjust button appearance
if self.active:
self.buttons[ self.active ].configure( relief='raised' )
self.buttons[ toolName ].configure( relief='sunken' )
# Activate dynamic bindings
self.active = toolName
def createToolbar( self ):
"Create and return our toolbar frame."
toolbar = Frame( self )
# Tools
for tool in self.tools:
cmd = lambda t=tool: self.activate( t )
b = Button( toolbar, text=tool, font=self.smallFont, command=cmd)
if tool in self.images:
b.config( height=35, image=self.images[ tool ] )
# b.config( compound='top' )
b.pack( fill='x' )
self.buttons[ tool ] = b
self.activate( self.tools[ 0 ] )
# Spacer
Label( toolbar, text='' ).pack()
# Commands
for cmd, color in [ ( 'Stop', 'darkRed' ), ( 'Run', 'darkGreen' ) ]:
def doCmd( f=getattr( self, 'do' + cmd ) ):
f()
b = Button( toolbar, text=cmd, font=self.smallFont, fg=color, command=doCmd )
b.pack( fill='x', side='bottom' )
return toolbar
def doRun( self ):
"Run command."
self.activate( 'Select' )
for tool in self.tools:
self.buttons[ tool ].config( state='disabled' )
self.start()
def doStop( self ):
"Stop command."
self.stop()
for tool in self.tools:
self.buttons[ tool ].config( state='normal' )
# Generic canvas handler
#
# We could have used bindtags, as in nodeIcon, but
# the dynamic approach used here
# may actually require less code. In any case, it's an
# interesting introspection-based alternative to bindtags.
def canvasHandle( self, eventName, event ):
"Generic canvas event handler"
if self.active is None:
return
toolName = self.active
handler = getattr( self, eventName + toolName, None )
if handler is not None:
handler( event )
def clickCanvas( self, event ):
"Canvas click handler."
self.canvasHandle( 'click', event )
def dragCanvas( self, event ):
"Canvas drag handler."
self.canvasHandle( 'drag', event )
def releaseCanvas( self, event ):
"Canvas mouse up handler."
self.canvasHandle( 'release', event )
# Currently the only items we can select directly are
# links. Nodes are handled by bindings in the node icon.
# If we want to allow node deletion, we will
def findItem( self, x, y ):
items = self.canvas.find_overlapping( x, y, x, y )
if len( items ) == 0:
return None
else:
return items[ 0 ]
# Canvas bindings for Select, Host, Switch and Link tools
def clickSelect( self, event ):
"Select an item."
self.selectItem( self.findItem( event.x, event.y ) )
def deleteItem( self, item ):
"Delete an item."
# Don't delete while network is running
if self.buttons[ 'Select' ][ 'state' ] == 'disabled' :
return
# Delete from model
if item in self.links:
self.deleteLink( item )
if item in self.itemToWidget:
self.deleteNode( item )
# Delete from view
self.canvas.delete( item )
def deleteSelection( self, event ):
if self.selection is not None:
self.deleteItem( self.selection )
self.selectItem( None )
def nodeIcon( self, node, name ):
"Create a new node icon."
icon = Button( self.canvas, image=self.images[ node ],
text=name, compound='top' )
# Unfortunately bindtags wants a tuple
bindtags = [ str( self.nodeBindings ) ]
bindtags += list( icon.bindtags() )
icon.bindtags( tuple( bindtags ) )
return icon
def newNode( self, node, event ):
"Add a new node to our canvas."
c = self.canvas
x, y = c.canvasx( event.x ), c.canvasy( event.y )
self.nodeCount += 1
name = self.nodePrefixes[ node ] + str( self.nodeCount )
icon = self.nodeIcon( node, name )
item = self.canvas.create_window( x, y, anchor='c', window=icon, tags=node )
self.widgetToItem[ icon ] = item
self.itemToWidget[ item ] = icon
self.selectItem( item )
icon.links = {}
def clickHost( self, event ):
"Add a new host to our canvas."
self.newNode( 'Host', event )
def clickSwitch( self, event ):
"Add a new switch to our canvas."
self.newNode( 'Switch', event )
def dragLink( self, event ):
"Drag a link's endpoint to another node."
if self.link is None:
return
# Since drag starts in widget, we use root coords
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
c = self.canvas
c.coords( self.link, self.linkx, self.linky, x, y )
def releaseLink( self, event ):
"Give up on the current link."
if self.link is not None:
self.canvas.delete( self.link )
self.linkWidget = self.linkItem = self.link = None
# Generic node handlers
def createBindings( self, bindings ):
l = Label()
for event, binding in bindings.items():
l.bind( event, binding )
return l
def createNodeBindings( self ):
"Create a set of bindings for nodes."
return self.createBindings( {
'<ButtonPress-1>': self.clickNode,
'<B1-Motion>': self.dragNode,
'<ButtonRelease-1>': self.releaseNode,
'<Enter>': self.enterNode,
'<Leave>': self.leaveNode,
'<Double-ButtonPress-1>': self.xterm
} )
def selectItem( self, item ):
self.lastSelection = self.selection
self.selection = item
def enterNode( self, event ):
self.selectNode( event )
def leaveNode( self, event ):
self.selectItem( self.lastSelection )
def clickNode( self, event ):
"Node click handler."
if self.active is 'Link':
self.startLink( event )
else:
self.selectNode( event )
return 'break'
def dragNode( self, event ):
"Node drag handler."
if self.active is 'Link':
self.dragLink( event )
else:
self.dragNodeAround( event )
def releaseNode( self, event ):
"Node release handler."
if self.active is 'Link':
self.finishLink( event )
# Specific node handlers
def selectNode( self, event ):
"Select the node that was clicked on."
item = self.widgetToItem.get( event.widget, None )
self.selectItem( item )
def dragNodeAround( self, event ):
"Drag a node around on the canvas."
c = self.canvas
# Convert global to local coordinates;
# Necessary since x, y are widget-relative
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
w = event.widget
# Adjust node position
item = self.widgetToItem[ w ]
c.coords( item, x, y )
# Adjust link positions
for dest in w.links:
link = w.links[ dest ]
item = self.widgetToItem[ dest ]
x1, y1 = c.coords( item )
c.coords( link, x, y, x1, y1 )
def startLink( self, event ):
"Start a new link."
if event.widget not in self.widgetToItem:
# Didn't click on a node
return
w = event.widget
item = self.widgetToItem[ w ]
x, y = self.canvas.coords( item )
self.link = self.canvas.create_line( x, y, x, y, width=4,
fill='blue', tag='link' )
self.linkx, self.linky = x, y
self.linkWidget = w
self.linkItem = item
# Link bindings
# Selection still needs a bit of work overall
def select( event, link=self.link ):
self.selectItem( link )
def highlight( event, link=self.link ):
# self.selectItem( link )
self.canvas.itemconfig( link, fill='green' )
def unhighlight( event, link=self.link ):
self.canvas.itemconfig( link, fill='blue' )
# self.selectItem( None )
self.canvas.tag_bind( self.link, '<Enter>', highlight )
self.canvas.tag_bind( self.link, '<Leave>', unhighlight )
self.canvas.tag_bind( self.link, '<ButtonPress-1>', select )
def finishLink( self, event ):
"Finish creating a link"
if self.link is None:
return
source = self.linkWidget
c = self.canvas
# Since we dragged from the widget, use root coords
x, y = self.canvasx( event.x_root ), self.canvasy( event.y_root )
target = self.findItem( x, y )
dest = self.itemToWidget.get( target, None )
if ( source is None or dest is None or source == dest
or dest in source.links or source in dest.links ):
self.releaseLink( event )
return
# For now, don't allow hosts to be directly linked
stags = self.canvas.gettags( self.widgetToItem[ source ] )
dtags = self.canvas.gettags( target )
if 'Host' in stags and 'Host' in dtags:
self.releaseLink( event )
return
x, y = c.coords( target )
c.coords( self.link, self.linkx, self.linky, x, y )
self.addLink( source, dest )
# We're done
self.link = self.linkWidget = None
# Menu handlers
def about( self ):
"Display about box."
about = self.aboutBox
if about is None:
bg = 'white'
about = Toplevel( bg='white' )
about.title( 'About' )
info = self.appName + ': a simple network editor for MiniNet'
warning = 'Development version - not entirely functional!'
author = 'Bob Lantz <rlantz@cs>, April 2010'
line1 = Label( about, text=info, font='Helvetica 10 bold', bg=bg )
line2 = Label( about, text=warning, font='Helvetica 9', bg=bg )
line3 = Label( about, text=author, font='Helvetica 9', bg=bg )
line1.pack( padx=20, pady=10 )
line2.pack(pady=10 )
line3.pack(pady=10 )
hide = lambda about=about: about.withdraw()
self.aboutBox = about
# Hide on close rather than destroying window
Wm.wm_protocol( about, name='WM_DELETE_WINDOW', func=hide )
# Show (existing) window
about.deiconify()
def createToolImages( self ):
"Create toolbar (and icon) images."
# Model interface
#
# Ultimately we will either want to use a topo or
# mininet object here, probably.
def addLink( self, source, dest ):
"Add link to model."
source.links[ dest ] = self.link
dest.links[ source ] = self.link
self.links[ self.link ] = ( source, dest )
def deleteLink( self, link ):
"Delete link from model."
pair = self.links.get( link, None )
if pair is not None:
source, dest = pair
del source.links[ dest ]
del dest.links[ source ]
if link is not None:
del self.links[ link ]
def deleteNode( self, item ):
"Delete node (and its links) from model."
widget = self.itemToWidget[ item ]
for link in widget.links.values():
# Delete from view and model
self.deleteItem( link )
del self.itemToWidget[ item ]
del self.widgetToItem[ widget ]
def build( self ):
"Build network based on our topology."
net = Mininet( topo=None )
# Make controller
net.addController( 'c0' )
# Make nodes
for widget in self.widgetToItem:
name = widget[ 'text' ]
tags = self.canvas.gettags( self.widgetToItem[ widget ] )
nodeNum = int( name[ 1: ] )
if 'Switch' in tags:
net.addSwitch( name )
elif 'Host' in tags:
net.addHost( name, ip=ipStr( nodeNum ) )
else:
raise Exception( "Cannot create mystery node: " + name )
# Make links
for link in self.links.values():
( src, dst ) = link
srcName, dstName = src[ 'text' ], dst[ 'text' ]
src, dst = net.nameToNode[ srcName ], net.nameToNode[ dstName ]
src.linkTo( dst )
# Build network (we have to do this separately at the moment )
net.build()
return net
def start( self ):
if self.net is None:
self.net = self.build()
self.net.start()
def stop( self ):
if self.net is not None:
self.net.stop()
cleanUpScreens()
self.net = None
def xterm( self, ignore=None ):
if ( self.selection is None or
self.net is None or
self.selection not in self.itemToWidget ):
return
name = self.itemToWidget[ self.selection ][ 'text' ]
if name not in self.net.nameToNode:
return
self.net.terms.append( makeTerm( self.net.nameToNode[ name ], 'Host' ) )
# Image data. Git will be unhappy.
def createImages( self ):
"Initialize button/icon images."
images = {}
images[ 'Select' ] = BitmapImage( file='/usr/include/X11/bitmaps/left_ptr' )
images[ 'Host' ] = PhotoImage( data=r"""
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zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
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M0mmvGkw50uePUV2tEnOZkyfQA8iTYpTKNOgKJ+C3AhOp9SWVaVOfWj1KdauTL9q5UgVbFKs
EjGqXVtP40NwcBnCjXtw7tx/C8cSBBAQADs=""" )
images[ 'Switch' ] = PhotoImage( data=r"""
R0lGODlhIAAYAPcAMf//////zP//mf//Zv//M///AP/M///MzP/Mmf/MZv/MM//MAP+Z//+Z
zP+Zmf+ZZv+ZM/+ZAP9m//9mzP9mmf9mZv9mM/9mAP8z//8zzP8zmf8zZv8zM/8zAP8A//8A
zP8Amf8AZv8AM/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zMAMyZ/8yZ
zMyZmcyZZsyZM8yZAMxm/8xmzMxmmcxmZsxmM8xmAMwz/8wzzMwzmcwzZswzM8wzAMwA/8wA
zMwAmcwAZswAM8wAAJn//5n/zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZ
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zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
u6qqqoiIiHd3d1VVVURERCIiIhEREQAAACH5BAEAAAAALAAAAAAgABgAAAhwAAEIHEiwoMGD
CBMqXMiwocOHECNKnEixosWB3zJq3Mixo0eNAL7xG0mypMmTKPl9Cznyn8uWL/m5/AeTpsyY
I1eKlBnO5r+eLYHy9Ck0J8ubPmPOrMmUpM6UUKMa/Ui16saLWLNq3cq1q9evYB0GBAA7
""" )
images[ 'Link' ] = PhotoImage( data=r"""
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zP+Zmf+ZZv+ZM/+ZAP9m//9mzP9mmf9mZv9mM/9mAP8z//8zzP8zmf8zZv8zM/8zAP8A//8A
zP8Amf8AZv8AM/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zMAMyZ/8yZ
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zMwAmcwAZswAM8wAAJn//5n/zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZ
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zJkAmZkAZpkAM5kAAGb//2b/zGb/mWb/Zmb/M2b/AGbM/2bMzGbMmWbMZmbMM2bMAGaZ/2aZ
zGaZmWaZZmaZM2aZAGZm/2ZmzGZmmWZmZmZmM2ZmAGYz/2YzzGYzmWYzZmYzM2YzAGYA/2YA
zGYAmWYAZmYAM2YAADP//zP/zDP/mTP/ZjP/MzP/ADPM/zPMzDPMmTPMZjPMMzPMADOZ/zOZ
zDOZmTOZZjOZMzOZADNm/zNmzDNmmTNmZjNmMzNmADMz/zMzzDMzmTMzZjMzMzMzADMA/zMA
zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
u6qqqoiIiHd3d1VVVURERCIiIhEREQAAACH5BAEAAAAALAAAAAAWABYAAAhIAAEIHEiwoEGB
rhIeXEgwoUKGCx0+hGhQoiuKBy1irChxY0GNHgeCDAlgZEiTHlFuVImRJUWXEGEylBmxI8mS
Nknm1Dnx5sCAADs=
""" )
return images
if __name__ == '__main__':
setLogLevel( 'info' )
app = MiniEdit()
app.mainloop()