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mininet/examples/miniedit.py
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#!/usr/bin/python
"""
MiniEdit: a simple network editor for Mininet
This is a simple demonstration of how one might build a
GUI application using Mininet as the network model.
Development version - not entirely functional!
Bob Lantz, April 2010
"""
from Tkinter import *
# someday: from ttk import *
from mininet.log import setLogLevel
from mininet.net import init, Mininet
from mininet.node import KernelSwitch, UserSwitch, OVSKernelSwitch
from mininet.node import Controller, NOX
from mininet.topo import Topo
from mininet.topolib import TreeTopo
from mininet.util import quietRun, ipStr
from mininet.term import makeTerm, cleanUpScreens
class MiniEdit( Frame ):
"A simple network editor for Mininet."
def __init__( self, parent=None, cheight=200, cwidth=500 ):
Frame.__init__( self, parent )
self.action = None
self.appName = 'MiniEdit'
# Style
self.font = ( 'Geneva', 9 )
self.smallFont = ( 'Geneva', 7 )
self.bg = 'white'
# Title
self.top = self.winfo_toplevel()
self.top.title( self.appName )
# Menu bar
self.createMenubar()
# Editing canvas
self.cheight, self.cwidth = cheight, cwidth
self.cframe, self.canvas = self.createCanvas()
# Toolbar
self.buttons = {}
self.active = None
self.tools = ( 'Select', 'Host', 'Switch', 'Link' )
self.images = self.createImages()
self.customColors = { 'Switch': 'darkGreen', 'Host': 'blue' }
self.toolbar = self.createToolbar()
# Layout
self.toolbar.grid( column=0, row=0, sticky='nsew')
self.cframe.grid( column=1, row=0 )
self.columnconfigure( 1, weight=1 )
self.rowconfigure( 0, weight=1 )
self.pack( expand=True, fill='both' )
# About box
self.aboutBox = None
# Initialize node data
self.nodeBindings = self.createNodeBindings()
self.nodePrefixes = { 'Switch': 's', 'Host': 'h' }
self.widgetToItem = {}
self.itemToWidget = {}
# Initialize link tool
self.link = self.linkWidget = None
# Selection support
self.selection = None
# Keyboard bindings
self.bind( '<Control-q>', lambda event: self.quit() )
self.bind( '<KeyPress-Delete>', self.deleteSelection )
self.bind( '<KeyPress-BackSpace>', self.deleteSelection )
self.focus()
# Model initialization
self.links = {}
self.nodeCount = 0
self.net = None
# Close window gracefully
Wm.wm_protocol( self.top, name='WM_DELETE_WINDOW', func=self.quit )
def quit( self ):
"Stop our network, if any, then quit."
self.stop()
Frame.quit( self )
def createMenubar( self ):
"Create our menu bar."
font = self.font
mbar = Menu( self.top, font=font )
self.top.configure( menu=mbar )
# Application menu
appMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label=self.appName, font=font, menu=appMenu )
appMenu.add_command( label='About MiniEdit', command=self.about,
font=font)
appMenu.add_separator()
appMenu.add_command( label='Quit', command=self.quit, font=font )
"""
fileMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="File", font=font, menu=fileMenu )
fileMenu.add_command( label="Load...", font=font )
fileMenu.add_separator()
fileMenu.add_command( label="Save", font=font )
fileMenu.add_separator()
fileMenu.add_command( label="Print", font=font )
"""
editMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="Edit", font=font, menu=editMenu )
editMenu.add_command( label="Cut", font=font,
command=lambda: self.deleteSelection( None ) )
runMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="Run", font=font, menu=runMenu )
runMenu.add_command( label="Run", font=font, command=self.doRun )
runMenu.add_command( label="Stop", font=font, command=self.doStop )
runMenu.add_separator()
runMenu.add_command( label='Xterm', font=font, command=self.xterm )
# Canvas
def createCanvas( self ):
"Create and return our scrolling canvas frame."
f = Frame( self )
canvas = Canvas( f, width=self.cwidth, height=self.cheight,
bg=self.bg )
# Scroll bars
xbar = Scrollbar( f, orient='horizontal', command=canvas.xview )
ybar = Scrollbar( f, orient='vertical', command=canvas.yview )
canvas.configure( xscrollcommand=xbar.set, yscrollcommand=ybar.set )
# Resize box
resize = Label( f, bg='white' )
# Layout
canvas.grid( row=0, column=1, sticky='nsew')
ybar.grid( row=0, column=2, sticky='ns')
xbar.grid( row=1, column=1, sticky='ew' )
resize.grid( row=1, column=2, sticky='nsew' )
# Resize behavior
f.rowconfigure( 0, weight=1 )
f.columnconfigure( 1, weight=1 )
f.grid( row=0, column=0, sticky='nsew' )
f.bind( '<Configure>', lambda event: self.updateScrollRegion() )
# Mouse bindings
canvas.bind( '<ButtonPress-1>', self.clickCanvas )
canvas.bind( '<B1-Motion>', self.dragCanvas )
canvas.bind( '<ButtonRelease-1>', self.releaseCanvas )
return f, canvas
def updateScrollRegion( self ):
"Update canvas scroll region to hold everything."
bbox = self.canvas.bbox( 'all' )
if bbox is not None:
self.canvas.configure( scrollregion=( 0, 0, bbox[ 2 ], bbox[ 3 ] ) )
def canvasx( self, x_root ):
"Convert root x coordinate to canvas coordinate."
c = self.canvas
return c.canvasx( x_root ) - c.winfo_rootx()
def canvasy( self, y_root ):
"Convert root y coordinate to canvas coordinate."
c = self.canvas
return c.canvasy( y_root ) - c.winfo_rooty()
def widgetCenter( self, widget ):
"Return center of widget on our canvas."
c = self.canvas
x = self.canvasx( widget.winfo_rootx() )
y = self.canvasy( widget.winfo_rooty() )
w = widget.winfo_width()
h = widget.winfo_height()
return x + w / 2, y + h / 2
# Toolbar
def activate( self, toolName ):
# Adjust button appearance
if self.active:
self.buttons[ self.active ].configure( relief='raised' )
self.buttons[ toolName ].configure( relief='sunken' )
# Activate dynamic bindings
self.active = toolName
def createToolbar( self ):
"Create and return our toolbar frame."
toolbar = Frame( self )
# Tools
for tool in self.tools:
cmd = lambda t=tool: self.activate( t )
b = Button( toolbar, text=tool, font=self.smallFont, command=cmd)
if tool in self.images:
b.config( height=35, image=self.images[ tool ] )
# b.config( compound='top' )
b.pack( fill='x' )
self.buttons[ tool ] = b
self.activate( self.tools[ 0 ] )
# Spacer
Label( toolbar, text='' ).pack()
# Commands
for cmd, color in [ ( 'Stop', 'darkRed' ), ( 'Run', 'darkGreen' ) ]:
def doCmd( f=getattr( self, 'do' + cmd ) ):
f()
b = Button( toolbar, text=cmd, font=self.smallFont, fg=color, command=doCmd )
b.pack( fill='x', side='bottom' )
return toolbar
def doRun( self ):
"Run command."
self.activate( 'Select' )
for tool in self.tools:
self.buttons[ tool ].config( state='disabled' )
self.start()
def doStop( self ):
"Stop command."
self.stop()
for tool in self.tools:
self.buttons[ tool ].config( state='normal' )
# Generic canvas handler
#
# We could have used bindtags, as in nodeIcon, but
# the dynamic approach used here
# may actually require less code. In any case, it's an
# interesting introspection-based alternative to bindtags.
def canvasHandle( self, eventName, event ):
"Generic canvas event handler"
if self.active is None:
return
toolName = self.active
handler = getattr( self, eventName + toolName, None )
if handler is not None:
handler( event )
def clickCanvas( self, event ):
"Canvas click handler."
self.canvasHandle( 'click', event )
def dragCanvas( self, event ):
"Canvas drag handler."
self.canvasHandle( 'drag', event )
def releaseCanvas( self, event ):
"Canvas mouse up handler."
self.canvasHandle( 'release', event )
# Currently the only items we can select directly are
# links. Nodes are handled by bindings in the node icon.
# If we want to allow node deletion, we will
def findItem( self, x, y ):
items = self.canvas.find_overlapping( x, y, x, y )
if len( items ) == 0:
return None
else:
return items[ 0 ]
# Canvas bindings for Select, Host, Switch and Link tools
def clickSelect( self, event ):
"Select an item."
self.selectItem( self.findItem( event.x, event.y ) )
def deleteItem( self, item ):
"Delete an item."
# Don't delete while network is running
if self.buttons[ 'Select' ][ 'state' ] == 'disabled' :
return
# Delete from model
if item in self.links:
self.deleteLink( item )
if item in self.itemToWidget:
self.deleteNode( item )
# Delete from view
self.canvas.delete( item )
def deleteSelection( self, event ):
if self.selection is not None:
self.deleteItem( self.selection )
self.selectItem( None )
def nodeIcon( self, node, name ):
"Create a new node icon."
icon = Button( self.canvas, image=self.images[ node ],
text=name, compound='top' )
# Unfortunately bindtags wants a tuple
bindtags = [ str( self.nodeBindings ) ]
bindtags += list( icon.bindtags() )
icon.bindtags( tuple( bindtags ) )
return icon
def newNode( self, node, event ):
"Add a new node to our canvas."
c = self.canvas
x, y = c.canvasx( event.x ), c.canvasy( event.y )
self.nodeCount += 1
name = self.nodePrefixes[ node ] + str( self.nodeCount )
icon = self.nodeIcon( node, name )
item = self.canvas.create_window( x, y, anchor='c', window=icon, tags=node )
self.widgetToItem[ icon ] = item
self.itemToWidget[ item ] = icon
self.selectItem( item )
icon.links = {}
def clickHost( self, event ):
"Add a new host to our canvas."
self.newNode( 'Host', event )
def clickSwitch( self, event ):
"Add a new switch to our canvas."
self.newNode( 'Switch', event )
def dragLink( self, event ):
"Drag a link's endpoint to another node."
if self.link is None:
return
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
c = self.canvas
c.coords( self.link, self.linkx, self.linky, x, y )
def releaseLink( self, event ):
"Give up on the current link."
if self.link is not None:
self.canvas.delete( self.link )
self.linkWidget = self.linkItem = self.link = None
# Generic node handlers
def createBindings( self, bindings ):
l = Label()
for event, binding in bindings.items():
l.bind( event, binding )
return l
def createNodeBindings( self ):
"Create a set of bindings for nodes."
return self.createBindings( {
'<ButtonPress-1>': self.clickNode,
'<B1-Motion>': self.dragNode,
'<ButtonRelease-1>': self.releaseNode,
'<Enter>': self.enterNode,
'<Leave>': self.leaveNode,
'<Double-ButtonPress-1>': self.xterm
} )
def selectItem( self, item ):
self.lastSelection = self.selection
self.selection = item
def enterNode( self, event ):
self.selectNode( event )
def leaveNode( self, event ):
self.selectItem( self.lastSelection )
def clickNode( self, event ):
"Node click handler."
if self.active is 'Link':
self.startLink( event )
else:
self.selectNode( event )
return 'break'
def dragNode( self, event ):
"Node drag handler."
if self.active is 'Link':
self.dragLink( event )
else:
self.dragNodeAround( event )
def releaseNode( self, event ):
"Node release handler."
if self.active is 'Link':
self.finishLink( event )
# Specific node handlers
def selectNode( self, event ):
"Select the node that was clicked on."
item = self.widgetToItem.get( event.widget, None )
self.selectItem( item )
def dragNodeAround( self, event ):
"Drag a node around on the canvas."
c = self.canvas
# Convert global to local coordinates;
# Necessary since x, y are widget-relative
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
w = event.widget
# Adjust node position
item = self.widgetToItem[ w ]
c.coords( item, x, y )
# Adjust link positions
x0, y0 = self.widgetCenter( w )
for dest in w.links:
link = w.links[ dest ]
x1, y1 = self.widgetCenter( dest )
c.coords( link, x0, y0, x1, y1 )
def startLink( self, event ):
"Start a new link."
if event.widget not in self.widgetToItem:
# Didn't click on a node
return
w = event.widget
item = self.widgetToItem[ w ]
x, y = self.widgetCenter( w )
self.link = self.canvas.create_line( x, y, x, y, width=4,
fill='blue', tag='link' )
self.linkx, self.linky = x, y
self.linkWidget = w
self.linkItem = item
# Link bindings
# Selection still needs a bit of work overall
def select( event, link=self.link ):
self.selectItem( link )
def highlight( event, link=self.link ):
# self.selectItem( link )
self.canvas.itemconfig( link, fill='green' )
def unhighlight( event, link=self.link ):
self.canvas.itemconfig( link, fill='blue' )
# self.selectItem( None )
self.canvas.tag_bind( self.link, '<Enter>', highlight )
self.canvas.tag_bind( self.link, '<Leave>', unhighlight )
self.canvas.tag_bind( self.link, '<ButtonPress-1>', select )
def finishLink( self, event ):
"Finish creating a link"
if self.link is None:
return
source = self.linkWidget
x, y = self.canvasx( event.x_root ), self.canvasy( event.y_root )
target = self.findItem( x, y )
dest = self.itemToWidget.get( target, None )
if ( source is None or dest is None or source == dest
or dest in source.links or source in dest.links ):
self.releaseLink( event )
return
# For now, don't allow hosts to be directly linked
stags = self.canvas.gettags( self.widgetToItem[ source ] )
dtags = self.canvas.gettags( target )
if 'Host' in stags and 'Host' in dtags:
self.releaseLink( event )
return
x, y = self.widgetCenter( dest )
c = self.canvas
c.coords( self.link, self.linkx, self.linky, x, y )
self.addLink( source, dest )
# We're done
self.link = self.linkWidget = None
# Menu handlers
def about( self ):
"Display about box."
about = self.aboutBox
if about is None:
bg = 'white'
about = Toplevel( bg='white' )
about.title( 'About' )
info = self.appName + ': a simple network editor for MiniNet'
warning = 'Development version - not entirely functional!'
author = 'Bob Lantz <rlantz@cs>, April 2010'
line1 = Label( about, text=info, font='Helvetica 10 bold', bg=bg )
line2 = Label( about, text=warning, font='Helvetica 9', bg=bg )
line3 = Label( about, text=author, font='Helvetica 9', bg=bg )
line1.pack( padx=20, pady=10 )
line2.pack(pady=10 )
line3.pack(pady=10 )
hide = lambda about=about: about.withdraw()
self.aboutBox = about
# Hide on close rather than destroying window
Wm.wm_protocol( about, name='WM_DELETE_WINDOW', func=hide )
# Show (existing) window
about.deiconify()
def createToolImages( self ):
"Create toolbar (and icon) images."
# Model interface
#
# Ultimately we will either want to use a topo or
# mininet object here, probably.
def addLink( self, source, dest ):
"Add link to model."
source.links[ dest ] = self.link
dest.links[ source ] = self.link
self.links[ self.link ] = ( source, dest )
def deleteLink( self, link ):
"Delete link from model."
pair = self.links.get( link, None )
if pair is not None:
source, dest = pair
del source.links[ dest ]
del dest.links[ source ]
if link is not None:
del self.links[ link ]
def deleteNode( self, item ):
"Delete node (and its links) from model."
widget = self.itemToWidget[ item ]
for link in widget.links.values():
# Delete from view and model
self.deleteItem( link )
del self.itemToWidget[ item ]
del self.widgetToItem[ widget ]
def build( self ):
"Build network based on our topology."
net = Mininet( topo=None )
# Make controller
net.addController( 'c0' )
# Make nodes
for widget in self.widgetToItem:
name = widget[ 'text' ]
tags = self.canvas.gettags( self.widgetToItem[ widget ] )
nodeNum = int( name[ 1: ] )
if 'Switch' in tags:
net.addSwitch( name )
elif 'Host' in tags:
net.addHost( name, ip=ipStr( nodeNum ) )
else:
exception( "Cannot create mystery node: " + name )
# Make links
for link in self.links.values():
( src, dst ) = link
srcName, dstName = src[ 'text' ], dst[ 'text' ]
src, dst = net.nameToNode[ srcName ], net.nameToNode[ dstName ]
src.linkTo( dst )
# Build network (we have to do this separately at the moment )
net.build()
return net
def start( self ):
if self.net is None:
self.net = self.build()
self.net.start()
def stop( self ):
if self.net is not None:
self.net.stop()
cleanUpScreens()
self.net = None
def xterm( self, ignore=None ):
if ( self.selection is None or
self.net is None or
self.selection not in self.itemToWidget ):
return
name = self.itemToWidget[ self.selection ][ 'text' ]
if name not in self.net.nameToNode:
return
self.net.terms.append( makeTerm( self.net.nameToNode[ name ], 'Host' ) )
# Image data. Git will be unhappy.
def createImages( self ):
"Initialize button/icon images."
images = {}
images[ 'Select' ] = BitmapImage( file='/usr/include/X11/bitmaps/left_ptr' )
images[ 'Host' ] = PhotoImage( data=r"""
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zP8Amf8AZv8AM/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zMAMyZ/8yZ
zMyZmcyZZsyZM8yZAMxm/8xmzMxmmcxmZsxmM8xmAMwz/8wzzMwzmcwzZswzM8wzAMwA/8wA
zMwAmcwAZswAM8wAAJn//5n/zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZ
zJmZmZmZZpmZM5mZAJlm/5lmzJlmmZlmZplmM5lmAJkz/5kzzJkzmZkzZpkzM5kzAJkA/5kA
zJkAmZkAZpkAM5kAAGb//2b/zGb/mWb/Zmb/M2b/AGbM/2bMzGbMmWbMZmbMM2bMAGaZ/2aZ
zGaZmWaZZmaZM2aZAGZm/2ZmzGZmmWZmZmZmM2ZmAGYz/2YzzGYzmWYzZmYzM2YzAGYA/2YA
zGYAmWYAZmYAM2YAADP//zP/zDP/mTP/ZjP/MzP/ADPM/zPMzDPMmTPMZjPMMzPMADOZ/zOZ
zDOZmTOZZjOZMzOZADNm/zNmzDNmmTNmZjNmMzNmADMz/zMzzDMzmTMzZjMzMzMzADMA/zMA
zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
u6qqqoiIiHd3d1VVVURERCIiIhEREQAAACH5BAEAAAAALAAAAAAgABgAAAiNAAH8G0iwoMGD
CAcKTMiw4UBwBPXVm0ixosWLFvVBHFjPoUeC9Tb+6/jRY0iQ/8iVbHiS40CVKxG2HEkQZsyC
M0mmvGkw50uePUV2tEnOZkyfQA8iTYpTKNOgKJ+C3AhOp9SWVaVOfWj1KdauTL9q5UgVbFKs
EjGqXVtP40NwcBnCjXtw7tx/C8cSBBAQADs=""" )
images[ 'Switch' ] = PhotoImage( data=r"""
R0lGODlhIAAYAPcAMf//////zP//mf//Zv//M///AP/M///MzP/Mmf/MZv/MM//MAP+Z//+Z
zP+Zmf+ZZv+ZM/+ZAP9m//9mzP9mmf9mZv9mM/9mAP8z//8zzP8zmf8zZv8zM/8zAP8A//8A
zP8Amf8AZv8AM/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zMAMyZ/8yZ
zMyZmcyZZsyZM8yZAMxm/8xmzMxmmcxmZsxmM8xmAMwz/8wzzMwzmcwzZswzM8wzAMwA/8wA
zMwAmcwAZswAM8wAAJn//5n/zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZ
zJmZmZmZZpmZM5mZAJlm/5lmzJlmmZlmZplmM5lmAJkz/5kzzJkzmZkzZpkzM5kzAJkA/5kA
zJkAmZkAZpkAM5kAAGb//2b/zGb/mWb/Zmb/M2b/AGbM/2bMzGbMmWbMZmbMM2bMAGaZ/2aZ
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zGYAmWYAZmYAM2YAADP//zP/zDP/mTP/ZjP/MzP/ADPM/zPMzDPMmTPMZjPMMzPMADOZ/zOZ
zDOZmTOZZjOZMzOZADNm/zNmzDNmmTNmZjNmMzNmADMz/zMzzDMzmTMzZjMzMzMzADMA/zMA
zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
u6qqqoiIiHd3d1VVVURERCIiIhEREQAAACH5BAEAAAAALAAAAAAgABgAAAhwAAEIHEiwoMGD
CBMqXMiwocOHECNKnEixosWB3zJq3Mixo0eNAL7xG0mypMmTKPl9Cznyn8uWL/m5/AeTpsyY
I1eKlBnO5r+eLYHy9Ck0J8ubPmPOrMmUpM6UUKMa/Ui16saLWLNq3cq1q9evYB0GBAA7
""" )
images[ 'Link' ] = PhotoImage( data=r"""
R0lGODlhFgAWAPcAMf//////zP//mf//Zv//M///AP/M///MzP/Mmf/MZv/MM//MAP+Z//+Z
zP+Zmf+ZZv+ZM/+ZAP9m//9mzP9mmf9mZv9mM/9mAP8z//8zzP8zmf8zZv8zM/8zAP8A//8A
zP8Amf8AZv8AM/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zMAMyZ/8yZ
zMyZmcyZZsyZM8yZAMxm/8xmzMxmmcxmZsxmM8xmAMwz/8wzzMwzmcwzZswzM8wzAMwA/8wA
zMwAmcwAZswAM8wAAJn//5n/zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZ
zJmZmZmZZpmZM5mZAJlm/5lmzJlmmZlmZplmM5lmAJkz/5kzzJkzmZkzZpkzM5kzAJkA/5kA
zJkAmZkAZpkAM5kAAGb//2b/zGb/mWb/Zmb/M2b/AGbM/2bMzGbMmWbMZmbMM2bMAGaZ/2aZ
zGaZmWaZZmaZM2aZAGZm/2ZmzGZmmWZmZmZmM2ZmAGYz/2YzzGYzmWYzZmYzM2YzAGYA/2YA
zGYAmWYAZmYAM2YAADP//zP/zDP/mTP/ZjP/MzP/ADPM/zPMzDPMmTPMZjPMMzPMADOZ/zOZ
zDOZmTOZZjOZMzOZADNm/zNmzDNmmTNmZjNmMzNmADMz/zMzzDMzmTMzZjMzMzMzADMA/zMA
zDMAmTMAZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDMMwDMAACZ/wCZ
zACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBmAAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAA
zAAAmQAAZgAAM+4AAN0AALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAARAAAIgAAEe7u7t3d3bu7
u6qqqoiIiHd3d1VVVURERCIiIhEREQAAACH5BAEAAAAALAAAAAAWABYAAAhIAAEIHEiwoEGB
rhIeXEgwoUKGCx0+hGhQoiuKBy1irChxY0GNHgeCDAlgZEiTHlFuVImRJUWXEGEylBmxI8mS
Nknm1Dnx5sCAADs=
""" )
return images
if __name__ == '__main__':
setLogLevel( 'info' )
app = MiniEdit()
app.mainloop()